Halo 4, Campaign Art dan Desain Senjata

Halo 4 akan dirilis November ini. Untuk meningkatkan hype-nya, berikut beberapa concept art untuk campaign, multiplayer, desain senjata, dan wajah-wajah familiar.

Halo 4, Campaign Art dan Desain Senjata

Calling all Spartans! Seperti yang kita semua tahu, Halo 4 akan dirilis November ini. Untuk meningkatkan hype-nya, berikut beberapa concept art untuk campaign, multiplayer, desain senjata, dan musuh-musuh familiar (credit gambar: Game Informer).

Berikut adalah lokasi-lokasi yang akan kamu jumpai dalam campaign:

Halo 4 promises to introduce gamers to a whole new set of locations, enemies, and story lines surrounding the adventures of Master Chief and Cortana. While many elements of that new vision, including details about the new enemies in the game, remain under wraps, a closer look at concept art from the game helps to illustrate some of the most exciting new elements on the way.

Halo 4, Campaign Art dan Desain Senjata

Lost in Space

John-117 and Cortana have been floating through space aboard the UNSC Forward Unto Dawn for four years, seven months, and ten days. This interior shot of the shattered ship hints at some important story elements. Cortana's curled up form speaks to her distress, which will play strongly into some of the events of the game. As Halo 4 begins, Cortana will be facing her own imminent madness and death; as a smart AI, her seven year lifespan will create serious challenges to the unshakeable partnership between the two characters.

Halo 4, Campaign Art dan Desain Senjata

A Glimpse of Things To Come

This atmospheric piece is more than meets the eye. Depicting the observation deck of the Forward Unto Dawn, a closer look offers two big details outside the ship's window. The Covenant Banshee flying past proves that Master Chief isn't quite done with his fight against Elites and the rest of the Covenant races. More importantly, the glowing blue light further back reveals the opening into the vast Forerunner artificial world called Requiem. Events will conspire to send the Forward Unto Dawn through that gateway and down to the planet beyond the outer shell.

Halo 4, Campaign Art dan Desain Senjata

Crash Landing

The Forward Unto Dawn will eventually pass through the outer shell of Requiem and crash land onto the surface of the planet inside, echoing the beginnings of Halo: Combat Evolved and Master Chief's unceremonious crash onto the original Halo. While it's unclear how central this crash site will be to the rest of the story, it's apparent that Master Chief will get at least some of his human-built weapons and vehicles from the remains of the hulking wreck.

Halo 4, Campaign Art dan Desain Senjata

Requiem

One of the central locations depicted in Halo 4, Requiem is an ancient artificial world created by the mysterious Forerunner civilization millennia ago. A big part of Halo 4 will involve exploring its many secrets. Take a closer look at the art, and you can see that the pillar-like objects are actually hanging from above. That's because Requiem is surrounded by a huge outer shell, and numerous stalactite-like objects hang down from the interior of the ceiling.

Halo 4, Campaign Art dan Desain Senjata

Ruined, Yet Still Alive

The Forerunner structures on Requiem may be ancient and at times overgrown, but 343 promises that we'll also see these facilities more active and alive than Forerunner ruins in previous games. While it's unclear who the new enemies will be on the planet, it's obvious by the familiar handheld shields in this image that the Covenant are also present on the mysterious world. 343 has suggested that we'll see interesting interactions between the Covenant and the new enemy force. Something tells us the new bad guys aren't going to like the Coveanant being on Requiem any more than they like Master Chief being there.

Halo 4, Campaign Art dan Desain Senjata

Ancient Technology

Here's another glimpse at the strange environment of Requiem, and the obelisk-like Forerunner structures that still exist there after 100,000 years. Requiem is a special variation on a Forerunner Shield World. Among other things, the Shield Worlds were constructed by the Forerunners as places that would remain safe from the Halo pulse that wiped out all sentient life in the galaxy. Have Forerunners survived all these centuries? Or does something else live here now?

Halo 4, Campaign Art dan Desain Senjata

Bagi kamu yang lebih tertarik dengan aspek multiplayer, di bawah adalah konsep dari berbagai mode dalam multiplayer.

Forerunner Secrets

This Forerunner artifact image comes with few details from 343 Industries, but it's not hard to make some guesses. At first glance, the artifact's shape calls to mind an ancient sarcophagus, or storage chamber. Could this be the resting place of a dead Forerunner, or even its ancient cryo chamber? Or does this Forerunner artifact have another purpose? 343 isn't telling, but the developers have hinted that this image relates to the multiplayer storyline.

Halo 4, Campaign Art dan Desain Senjata

Selanjutnya adalah pesawat terbesar yang diciptakan oleh manusia: UNSC Infinity. Luasnya tiga setengah kilometer dan merupakan markas bagi Spartan IV. Semua aspek dalam multiplayer Halo 4 akan dihubungkan oleh UNSC Infinity.

Bisa dibilang fitur multiplayer dalam game ini adalah sebuah simulasi holografis untuk pelatihan Spartan VI. Nantinya juga ada misi kooperatif yang bernama Spartan Ops.

Infinite Options

The UNSC Infinity is the largest spacecraft ever crafted by human hands, clocking in around three and a half kilometers in length, and incorporating technology gleaned from the Covenant during the grueling war. It is also the home of the Spartan IVs and a secret mission that will send them into the deepest reaches of space. All of Halo 4's multiplayer will occur on or connected to the Infinity. Competitive games are part of the Spartan IV's training aboard the holographic combat deck. Cooperative away missions called Spartan Ops will send teams of up to four Spartans on new missions every week. Eventually, the Infinity will somehow come into contact with Master Chief and his battles on Requiem.

Halo 4, Campaign Art dan Desain Senjata

Aspek terkuat dalam Multiplayer Halo adalah senjatanya. Bagaimana tampilan mereka di Halo 4 ini?

Halo 4, Campaign Art dan Desain Senjata

ASSAULT RIFLE

DESIGNATION: MA5D Individual Combat Weapon System

MANUFACTURER: Misriah Armory

The MA5D ICWS is an exceptionally resilient gas-operated, magazine-fed, automatic rifle designed to execute close-quarters combat with lethal efficiency, regardless of hostile counter-op environmental conditions or duration of use in the field.

Halo 4, Campaign Art dan Desain Senjata

BATTLE RIFLE

DESIGNATION: BR85 Heavy-Barrel Service Rifle

MANUFACTURER: Misriah Armory

The BR85HB Service Rifle is a gas-operated, magazine-fed, semi-automatic rifle optimized for three-round burst firing, and proven to be an extraordinarily versatile weapon at a wide variety of ranges and in the hands of a capable marksman.

Halo 4, Campaign Art dan Desain Senjata

DMR

DESIGNATION: M395 Designated Marksman Rifle

MANUFACTURER: Misriah Armory

The M395 DMR is a gas-operated, magazine-fed, marksman rifle that maintains a smart-linked, telescopic, rail-mounted sight for scout personnel. This rifle favors mid-range to long-range combat, offering impressive stopping power.

Halo 4, Campaign Art dan Desain Senjata

SNIPER RIFLE

DESIGNATION: Sniper Rifle System 99-Series 5 Anti-Materiel

MANUFACTURER: Misriah Armory

The SRS99-S5 AM is a gas-operated, magazine-fed, semi-automatic sniper rifle with exceptional accuracy and the ability to simultaneously breach both energy-shielding and high-density armor, making immediate kills nearly effortless when this weapon is properly utilized.

Halo 4, Campaign Art dan Desain Senjata

RAILGUN

DESIGNATION: Asymmetric Recoilless Carbine-920

MANUFACTURER: Acheron Security

The ARC-920 Railgun is a compact-channel linear accelerator that fires a high-explosive round at incredible speed, delivering both kinetic and explosive force to both hard and soft targets alike.

Tak ketinggalan, wajah-wajah familiar yang sudah kita kenal di seri Halo sebelumnya.

Para Convenant akan kembali. Setidaknya Elite dan Grunt sudah dikonfirmasikan. Mereka tidak lagi berperan sebagai musuh utama (dan bisa dipastikan tidak ada Flood di Halo 4 ini). Lalu siapa musuhnya?

Elite Zealot

Halo 4, Campaign Art dan Desain Senjata

Grunt

Halo 4, Campaign Art dan Desain Senjata

Hanya waktu yang bisa menjawabnya...

Last but not least, berikut adalah video trailer Halo 4 yang sudah dirilis. Enjoy the show.

httpv://www.youtube.com/watch?v=deGwykkr2z8

httpv://www.youtube.com/watch?v=vAKmu2yn3Fk

httpv://www.youtube.com/watch?v=f6UL63Zo-uo

 

External link: The World Of Halo 4 - Features - www.GameInformer.com

 

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